I’m interested in the economics of it, and I’m no expert so would be great for some insight.

In years gone by, the quality and popularity of a game would directly correlate to it’s sales. Whereas for gamepass games, I assume that studios get a kick back percentage of revenue for installs, play hours, etc.

As the investment needed by a player to install is zero (barring a download and install, it’s all sunk cost from already having a gamepass), their threshold to try a game is a lot lower, therefore the requirements for the studio to ensure high quality is much lower for a similar return on investment. (I.e. more speculative downloads with lower return than lower hard sales with higher return).

What do you think?

  • DA-ZACHYZACHY@alien.topB
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    1 year ago

    Just look at the new games coming to Game Pass. A lot of it is crap. I don’t mean games like GTA V which existed before Game Pass, I mean the newly developed games that have launched directly onto it.

    Someone’s getting fucked here. It’s either us, Microsoft or the game developers. We are getting a great deal, for the price of 2 games you get access to hundreds, so it isn’t us. Microsoft is apparently turning a profit so it isn’t them. It’s the developers.