I’d have to say oooh this is kinda hard. But I think it’s “Reventure” and “The way Remastered”

  • Bladebrent@alien.topB
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    1 year ago

    Balan Wonderworld.

    The game itself isnt that bad to play but if you look at the game design itself, you notice just how many individual aspects they keep screwing up. Like, I can legitimately defend the one button gameplay, but…

    • the game screws up a COOKIE CLICKER Side-game.
    • This game doesnt support two people using the same keyboard to play.
    • I know this cause I knew playing co-op breaks the game cause it gives you a double jump
    • The costume that lets you double jump, is SUPPOSED to be gained after you’ve been to the final worlds of the game.
    • I say SUPPOSED to cause you can actually get it almost immediately with Air cat and once you get that, you can skip entire levels if you want. I literally had to handicap myself so I dont use it cause I wanted to look at the game and level design specifically.
    • Hell, you know how in Mario 64 you cant leave a level unless you’re standing on solid terrain? Well Balan didnt get the memo and you can quit a level at any time, and it might be preferable to do this cause falling off the stage makes you lose your costume, and quitting the stage and returning loses just as much progress but lets you keep the costume
    • I got every costume besides Balan, including the post-game ones and took notes. I counted 20 out of the 80 costumes as being completely useless (counting the ones invalidated by Double jumper), 5 that are used for exactly one statue each (though I didnt get every statue), and this wasnt even counting the costumes that are literally just “Same as one you got already but now they break METAL block”

    This game was BAFFLING. I could keep going about how many bizarre decisions this game makes. Its actually astounding. It legitimately plays like Yuji Naka hasnt playing a video game since the PS1 era.