I think for me it has to be games that have a well thought out beginning like Sable or Children of the Light but just dont have an ending.

  • CardboardChampion@alien.topB
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    1 year ago

    “I shouldn’t go that way.”

    “I probably shouldn’t do that.”

    “It would be wrong to do that.”

    “I’ll just put that back.”

    Don’t make it a fucking option if you’re going to reverse my decision, especially in an RPG.

    There’s a path in Finally Fantasy X that you come up at one point in Besaid. You can’t go back down that path ever again, with the character turning around on their own and running back the way they came. Seeing that path in Final Fantasy X-2 I headed toward it, only to hit an invisible wall. The path only exists as a usable entity for that one moment in one of the two games that feature that area. They could easily have made it a higher path that you jump down to the main area from, giving no way to go back, but they left a way to go back and refused to let you use it for the vast majority of two games.