I’d like to get the community’s feedback on this. I find it very disturbing that digital content purchased on a platform does not rightfully belong to the purchaser and that the content can be completely removed by the platform owners. Based on my understanding, when we purchase a show or movie or game digitally, what we’re really doing is purchasing a “license” to access the media on the platform. This is different from owning a physical copy of the same media. Years before the move to digital media, we would buy DVDs and Blu-Rays the shows and movies we want to watch, and no one seemed to question the ownership of those physical media.

Why is it that digital media purchasing and ownership isn’t the same as purchasing and owning the physical media? How did it become like this, and is there anything that can be done to convince these platforms that purchasing a digital copy of a media should be equivalent to purchasing a physical DVD or Blu-Ray disc?

P.S. I know there’s pirating and all, but that’s not the focus of my question.

  • ryannathans@aussie.zone
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    4
    ·
    1 year ago

    Less shit. You could actually trade your fucking games and would not be limited to one platform

    • echo64@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      1 year ago

      you’re still limited to one platform, the vendor has to recognise the NFT, and vendors are only going to recognise their own NFT’s that they saw value from selling.

      there is no benefit to bullshit NFT tokens, unless you are running a ponzi scheme.

    • Chadus_Maximus
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      2
      ·
      1 year ago

      Then those games would be subject to Gresham’s law LMAO. I would never trust a company that allows transfers between platforms.

        • Chadus_Maximus
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          11 months ago

          You would have a platform to trade games, and another to keep them. The trading platform will be able to undercut the holding platform due to practices such as exclusivity deals. This, in turn, will make the holding platform require a commission fee whenever a game is transferred to it.

          If you could get a game for free in the Epic store and transfer it to Steam, where does Steam get the money from?

            • Chadus_Maximus
              link
              fedilink
              English
              arrow-up
              1
              ·
              edit-2
              11 months ago

              Will I suppose that’s where we gotta disagree then. I cannot ever imagine exclusivity deals going away. Unless we somehow manage to get a government-subsidized middleman to track and enforce parity, you’ll always have platforms attracting prospective developers with exclusivity deals. Then you don’t have to compete with pricing at all!

              As for your last point, I believe most gamers would tell any company charging for downloads to fuck off. But I can see this actually happening in the future.