- cross-posted to:
- ghazi@lemmy.blahaj.zone
- cross-posted to:
- ghazi@lemmy.blahaj.zone
interesting article for consideration from Polygon writer Kazuma Hashimoto. here’s the opening:
In February, Final Fantasy 16 producer Naoki Yoshida sat down in an interview with YouTuber SkillUp as part of a tour to promote the next installment in the Final Fantasy series. During the interview, Yoshida expressed his distaste for a term that had effectively become its own subgenre of video game, though not by choice. “For us as Japanese developers, the first time we heard it, it was like a discriminatory term, as though we were being made fun of for creating these games, and so for some developers, the term can be something that will maybe trigger bad feelings because of what it was in the past,” he said. He stated that the first time both he and his contemporaries heard the term, they felt as though it was discriminatory, and that there was a long period of time when it was being used negatively against Japanese-developed games. That term? “JRPG.”
I find it interesting that this article doesn’t mention any of the Soulsborne games/Elden Ring/Sekiro, despite them ostensibly all being Japanese RPGs.
It’s because they are not. An Rpg is not a jrpg just because it’s made in Japan. JRPG refers to a very specific type of game, turn based largely linear. Final fantasy, Dragon Quest, Chrono Trigger, Octopath Traveler, etc etc. That’s what most people think when you say JRPG and if so they would be right to say that they like or dislike the genre. This is a non issue as usual.
I’m not sure how you classify a western RPG versus a JRPG, but the thing that stands out in my mind is that those games are full of elements that commonly define each of them, and that makes sense, given the lineage of each branch of “RPG”. Western RPGs stick closer to tabletop stuff, as that’s what developed in the PC scene. JRPGs started out that way, but whisper-down-the-lane and iteration on what they’d already made tended to make different characteristics more prominent. So Miyazaki was likely more familiar with JRPGs, but he’s also said that he was inspired by the difficulty in understanding English D&D, which is why Souls games feel so much like both western RPGs and JRPGs.
Because, what no one wants to admit, it was used to specifically call a text heavy game with no skill required. It’s very clear it was used derogatorily when a game the “hardcore’s” likes comes from Japan and you are playing a role and it is lore heavy, “oh but it’s not really a rpg” uh huh…