• LennethAegis@kbin.social
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    11 months ago

    The really low number of skills and how long they each took to perform on top of how beefy most enemies were also did not help.

    • 4am
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      11 months ago

      Yeah that irked me as well. They set up this cool system (simple but it seemed fleshed out) and then like, never did anything with it

      • LennethAegis@kbin.social
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        11 months ago

        I agree, I hope the team learned a lot from making this game, so the next time they try to make an rpg, they can make something much better.

        • 4am
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          11 months ago

          Yeah perhaps they got bogged down with all the other stuff (graphics, music, settings, etc) and for that the story and mechanics suffered. Now that they have a game engine and experience, a second attempt might leave more time to flesh it out a bit more.

          They also perhaps wanted to make it accessible but weren’t skillful at knowing how light to keep it.