The Picard Maneuver@startrek.website to woahdude@lemmy.world · 11 months agoRemember these things?startrek.websiteimagemessage-square94fedilinkarrow-up1249arrow-down123file-text
arrow-up1226arrow-down1imageRemember these things?startrek.websiteThe Picard Maneuver@startrek.website to woahdude@lemmy.world · 11 months agomessage-square94fedilinkfile-text
minus-squareevanuggetpi@lemmy.nzlinkfedilinkarrow-up14·11 months agoI used to generate these on an Amiga back in the 90s.
minus-squareThe Picard Maneuver@startrek.websiteOPlinkfedilinkarrow-up4·11 months agoYou could generate them back then? That’s impressive.
minus-squaregramathy@lemmy.mllinkfedilinkarrow-up10·11 months agoThe actual concept isn’t difficult to implement (z+1? Shift it over a pixel and fill with an appropriate noise/blur function, then shift back for z-1) the hard part is building the depth map, especially when you’re using higher resolution. You’re essentially doing 3D rendering at that point
I used to generate these on an Amiga back in the 90s.
You could generate them back then? That’s impressive.
The actual concept isn’t difficult to implement (z+1? Shift it over a pixel and fill with an appropriate noise/blur function, then shift back for z-1)
the hard part is building the depth map, especially when you’re using higher resolution. You’re essentially doing 3D rendering at that point