They’re definitely not as popular as video games, I guess because they require a bit more investment and a reliable group of people. But are definitely more fun in my opinion.
If I ever build another campaign, I am going to have a meta side story where the players are asked to save the GM from a dungeon filled with “shiny math rocks”. They’ll be like the inverse of a mimic: they’ll be bright shiny primitive solids, and depending on a roll from the related dice, they’ll change form into a monster as many times as they have sides, and the monsters will be ranked in increasing difficulty. If they save the GM successfully, everyone in the party will get a free pass to roll with advantage.
Tabletop RPGs, online sadly. Hard to find people in my town who are up for some adventures with pen and paper. And copious amounts of dice.
I’ve never played a single TTRPG (altho I’d love to) - but dice are so satisfying!
They’re definitely not as popular as video games, I guess because they require a bit more investment and a reliable group of people. But are definitely more fun in my opinion.
And the shiny maths rocks are fickle but fun.
If I ever build another campaign, I am going to have a meta side story where the players are asked to save the GM from a dungeon filled with “shiny math rocks”. They’ll be like the inverse of a mimic: they’ll be bright shiny primitive solids, and depending on a roll from the related dice, they’ll change form into a monster as many times as they have sides, and the monsters will be ranked in increasing difficulty. If they save the GM successfully, everyone in the party will get a free pass to roll with advantage.