recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that

not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation

with that being said,~~ plz dont kill me~~

  • piece@feddit.it
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    1 year ago

    I would have loved that game if it didn’t assume that the player was a complete idiot who had to get the same information ten times in a row in 30 minutes of generic dialogue, just to play 30 minutes of boring tutorials and then another 30 minutes of pointless dialogue.

    It’s a long game that doesn’t need to be. I like the “social sim” aspect of it, and even if I’m not into turn based combat it felt really good, but I just can’t stand hours of pointless dialogue and neverending tutorials. I mean, I’m 20/30 hours into the game and you really need to spend this much time introducing mechanics that are just evolutions of preexisting mechanics?

    But this is a problem I have with every JRPG. They all seem cool before playing them, but when I do they feel to me like extremely bloated games. I’d love a nice straightforward 20 hours JRPG

    • Extrahammer@feddit.de
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      1 year ago

      These were my impressions as well. I forced myself to finish the first palace(?) but it just felt so tedious. And when after like 15 hours they introduce yet another facet of gameplay and throw another tutorial at you it really does interrupt and sense of immersion for me. Only being able to do like 3 or 4 things a day felt kind of silly as well. I wanted to explore some of the characters more but having to go to sleep and sit through some random stuff in between anything actually interesting was just exhausting.