• Throwaway
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    11 months ago

    Creation Engine is a great engine for Bethesda style games, no doubt about that. But it is not a particularly innovative engine. The main innovation was just how moddable it was. It’s basically a pretty SQL database, with the formids being primary keys. (Have you ever screwed with xEdit? It’s so easy to mod!)

    BUT that being said, widespread use of procgen was in Dagger Fall. Aside from a few key dungeons, everything was procedurally generated, and that was in 1996. Hell, I’d venture that it had better procgen, because they had roads. And before that, Rogue was procedurally generated. Procgen just isn’t an innovation.