Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 5 months agoIt's a miracle that Palworld exists, according to the studio founder: 'It was the antithesis of proper game development'www.pcgamer.comexternal-linkmessage-square22fedilinkarrow-up133arrow-down11
arrow-up132arrow-down1external-linkIt's a miracle that Palworld exists, according to the studio founder: 'It was the antithesis of proper game development'www.pcgamer.comYuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 5 months agomessage-square22fedilink
minus-squarebarrbaric [he/him]@hexbear.netlinkfedilinkEnglisharrow-up9·5 months agoQuestion that I’ve not seen answered anywhere: if they’re “small indie devs can’t even make a game uwu”, how did they end up with a front page banner ad on steam on release date? Doesn’t that cost a fuckload of money?
Question that I’ve not seen answered anywhere: if they’re “small indie devs can’t even make a game uwu”, how did they end up with a front page banner ad on steam on release date? Doesn’t that cost a fuckload of money?