• 800XL@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    ·
    10 months ago

    Spoiler: it involves more work.

    You have aumaua and then you have humans and elves who are at roughly the same scale, and then you have orlans and dwarves who are quite a bit smaller. And for each of those, especially in first person, you’re adjusting the height of the player character’s capsule and sort of where their weapons are relative to enemies and how their hits land and how hits land on them.

    • Neato@ttrpg.network
      link
      fedilink
      English
      arrow-up
      5
      ·
      10 months ago

      Also probably they’d have to redesign a lot of the world so specific things and views they wanted you to see are at the right height.

      • 800XL@lemmy.world
        link
        fedilink
        English
        arrow-up
        13
        arrow-down
        2
        ·
        10 months ago

        Isn’t that the point? They’re shorter. They’ll have trouble seeing the same stuff. That’s role playing.

        • Neato@ttrpg.network
          link
          fedilink
          English
          arrow-up
          6
          arrow-down
          1
          ·
          10 months ago

          And then you miss things that teach you how to play the game. “Role playing” doesn’t mean handicapping players who choose different options.

          • 800XL@lemmy.world
            link
            fedilink
            English
            arrow-up
            6
            arrow-down
            1
            ·
            edit-2
            10 months ago

            I don’t think dwarves would take to you calling them “handicapped”. It’s a good way to get a bashed with a shield or kneecapped by a drunk dwarf with an axe.