PugJesus@kbin.social to Gaming@beehaw.org · 1 year ago"Let's see Paul Allen's Fallout"media.kbin.socialimagemessage-square29fedilinkarrow-up1200arrow-down12
arrow-up1198arrow-down1image"Let's see Paul Allen's Fallout"media.kbin.socialPugJesus@kbin.social to Gaming@beehaw.org · 1 year agomessage-square29fedilink
minus-squaresetsneedtofeed@beehaw.orglinkfedilinkarrow-up2·edit-21 year agoDesigning coherent spaces is useful for game world designers to think about, but it could have been 5 minutes long and gotten the point across.
Designing coherent spaces is useful for game world designers to think about, but it could have been 5 minutes long and gotten the point across.