• radix@lemmy.world
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      4 months ago

      It’s Sony, so they’ll advertise Linux support, then pull it with a firmware update in 3-4 years.

    • Corngood@lemmy.ml
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      4 months ago

      I hope they do this, even if it’s just as a fuck-you to Microsoft. As long as they don’t actively get in the way of it, I’m sure it’ll happen.

    • Refurbished Refurbisher@lemmy.sdf.org
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      4 months ago

      Probably. Sony provided upstream Linux with drivers for their controllers, and have been for a while now. The controllers arguably work better on Linux than they do on Windows without third party software/drivers.

      • yeehaw@lemmy.ca
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        4 months ago

        It’s not arguably imo. My ps controllers worked way better in Linux.

        • Refurbished Refurbisher@lemmy.sdf.org
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          4 months ago

          I’m 70% sure that Sony just ported their drivers almost directly from Orbis (the PS4/5 OS) since Orbis is based on FreeBSD, which is POSIX-compliant. Windows is not POSIX-compliant, so they’d need to do more work porting it over.

    • DarkThoughts@fedia.io
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      4 months ago

      Would be nice indeed. Cheaper than what a Deckard will likely be (almost certainly in the 4 digit range) and no Facebook garbage. Though the wording in the article is kinda weird and almost sounds like you still require a PS5.

    • Radium@sh.itjust.works
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      4 months ago

      Yeah, it would really expand what you can play. I have assetto corsa on PlayStation but never play it because it doesn’t support VR

    • june@lemmy.world
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      4 months ago

      Exactly the same for me. There’s a great library of PCVR games that doesn’t exist in PS5 right now, and several are racing games that I want to play again. I’m thrilled to hear there’s PC support coming considering this is one of the best headsets you can buy right now.

    • cevn@lemmy.world
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      4 months ago

      GT is soo good in VR. Wish they would bring it to PC but whatevs. My favorite car recently found is the Ferrari VGT, big future vibes and absurdly fast of course.

  • ColeSloth@discuss.tchncs.de
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    4 months ago

    Big move it’s it’s allowable to be used for any game dev that wants to make the vr set compatible with their game. Crap move if Sony charges to allow devs for compatibility or it’s only compatible with Sony owned games.

  • Eggyhead@kbin.run
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    4 months ago

    They want to bring more PS5 games to PC. I’m guessing PSVR2 games are not exempt.

  • BorgDrone@lemmy.one
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    4 months ago

    It’ll probably require additional hardware though. At least some kind of adapter.

    • ObsidianZed@lemmy.world
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      4 months ago

      I don’t see why it would. It’s just a usb-c type connector. I would think it just boils down to driver/software.

      • BorgDrone@lemmy.one
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        4 months ago

        No, it’s not just an USB-C USB3.0 connector. It uses an USB-C Alt-mode called VirtualLink. This was intended as a standard for connecting VR headsets and was briefly supported on PC, on 2000 series Nvidia cards, but no modern day cards support it.

        It combines USB3, DisplayPort and some other stuff, and has some specific power output requirements. The pinout is completely different from the common DisplayPort + USB2 alt mode.

        It will probably need an external box + power supply to work. Something like that already exists but hope/suspect the Sony version will be cheaper that his.

  • Blackmist@feddit.uk
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    4 months ago

    Could be a nice replacement for my elderly Oculus Rift.

    Not going to buy one just for PS5 because there aren’t enough games to make that worthwhile.

    Got to be quick to start though. Don’t make me jump through hoops to connect it every time… Takes my wife ages to start a Steam game from the Quest.