I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • Xariphon@kbin.social
    link
    fedilink
    arrow-up
    4
    ·
    11 months ago

    The new Zelda games are what solidified my hatred of durability. Oh look I finished this quest line and got a fancy sword that’s a reference to an older game! Time to put it on a shelf and never use it so it doesn’t explode and go away forever.

    The one thing they could’ve done that would have made the whole thing tolerable was if the special weapons from your allies were unlimited. The Eagle Bow, the Boulder Smasher, etc. At least then you would always have one thing in whichever style you liked that you could just use without always worrying about. Instead those are the most expensive hardest to get weapons and they still have fucking durability. It just makes everything worse and every reward less rewarding.

    • CoderKat
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 months ago

      I agree with you on those special weapons. I dunno why the heck they made those so rare or expensive while also not being that durable. I don’t find it an issue for most normal weapons, though, especially with the fuse mechanic in TotK. I like how it forces me to vary things up and allows for regular treasure chests or drops to actually give you something you can use (even if it’s basically like a short lasting consumable).