• Coelacanth@feddit.nu
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    2
    ·
    1 year ago

    I remember watching a video on the Unrealification of modern gaming and the prospect of every release coming with that Unreal Engine look. Does anyone else know which one I’m talking about? I can’t seem to find it.

    • BreadGar@lemmy.ca
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      That’s pretty much like the early unreal games that were all green/brown in color

    • beefcat@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 year ago

      That “look” has more to do with studios just using the standard shaders and default settings that come with Unreal. Using a different engine wouldn’t really solve this, as they would probably just lean on whatever that engine’s defaults are. Any studio that wants to can write their own shaders to give their game a more unique look.

      The engine inherited problems that stick out to me are traversal stutter and shader compilation stutter. These are both products of engine limitations that are difficult for developers to work around.