What you need to know

  • As Dragon’s Dogma 2 launched on PC Thursday evening, a previously hidden suite of microtransactions became available for purchase.
  • Things you can buy for the single player ARPG include fast travel points, Rift Crystals for hiring Pawns and buying special items, appearance change and revival consumables, a special camping kit that weighs less than normal ones, and a few others.
  • In response to the microtransactions, Dragon’s Dogma 2 is being review bombed, with the game currently sitting at “Mostly Negative” on Steam.
    • Cethin@lemmy.zip
      link
      fedilink
      English
      arrow-up
      19
      arrow-down
      47
      ·
      edit-2
      3 months ago

      They do have fast travel for free. It’s the same as the first game. You can get the fast travel crystals in game and the consumable to teleport to them in game. The MTX is just a different option for them. There’s also carts that let you travel in some form, I assume between cities.

      I haven’t played the game yet, but I wish people would stop lying about the MTX. They’re bad enough that we don’t need to make things up like the only way to fast travel being the MTX.

      Edit: Yeah, sure. Downvote my comment without actually saying how it’s wrong (because I only stated factually correct things). I don’t understand you people. You’d rather be lied to so you can hate a thing more than have the truth and dislike it for the real reasons.

      • Draedron@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        29
        arrow-down
        3
        ·
        3 months ago

        You are being downvoted for defending this shit. Fact is you can buy fast travel options with real money. I dont care if you can unlock it for free too. The fact that a single player rpg has mtx is terrible and completely destroys all immersion when you csn open a shop to pay with real money.

        • Cethin@lemmy.zip
          link
          fedilink
          English
          arrow-up
          10
          arrow-down
          13
          ·
          edit-2
          3 months ago

          Am I defending it? I’m correcting a factually incorrect statement. It sucks it’s for sale, but the fact of the matter is it is available in the game. The first game it wasn’t for sale and worked the same way.

          I don’t think it breaks immersion though. I don’t get that. Do you think about how much you paid for the game while playing it? It can feel bad, but immersion breaking? It shouldn’t be for sale though regardless.

      • AWildMimicAppears@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        28
        arrow-down
        2
        ·
        3 months ago

        The article states that in a complete playthrough, he found exactly 2 fast travel crystals; in the second, he got one. those are definitely artificially limited to make sure someone drops some cash. if you read the article, you wouldn’t get downvoted man.

        • Ilflish
          link
          fedilink
          English
          arrow-up
          4
          ·
          3 months ago

          It was the same in the first game where there were no micro transactions. 1-3 sounds correct from my memory. So in this case, it still feels like an additive.

        • Cethin@lemmy.zip
          link
          fedilink
          English
          arrow-up
          6
          arrow-down
          7
          ·
          edit-2
          3 months ago

          I’m certain there are more than two. I’ve played the first game and they’re rare, and you actually have to find them, but I think there’s about five or so. You may not find all of them, but that doesn’t mean they don’t exist. The fact that the first game functions like this without the ability to purchase them screams intent, and that intent was not for it to be sold. That was something forced on them by the business side.

          If you want to argue the limitation is only about selling them, you must explain the existence of the same mechanic in the first game.

          Edit: It looks like both games have a hard limit of 10 at any time. Once you hit that cap there’s no need for more. With this consideration, it really doesn’t seem like a great way to try to force MTX to happen. If they really wanted to do that it would be a different item without a limit. The fact there’s a limit means once you reach 10 any extra are wasted, and it appears that they may be purchasable in game in 2, and I’m confident you can find many as well.

          Since when do we trust game journalists to get things right all of a sudden? Then saying they found 2 shouldn’t be an indication of anything, other than them finding 2 and certainly missing more.

          • AWildMimicAppears@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            12
            ·
            3 months ago

            That doesn’t change the fact that you might just have a game where you get shafted and have to pay to get meaningful fast travel going. i’m pretty sure that wasn’t the case in dd1, and that they hid the MTX in the review copys they sent out and activated their garbage when they started selling it shows that they know that it’s not acceptable and that their reviews would have suffered quite a bit.

            also, delivering a single player game as always online, Denuvo Antitamper AND Anti-Cheat (so you can’t circumvent the MTX-crap) simply doesn’t fly in a post-Baldurs Gate 3 Era.

            • randomaside@lemmy.dbzer0.com
              link
              fedilink
              English
              arrow-up
              15
              ·
              3 months ago

              Putting conveniences into a VIDEO GAME as MTX means that the inconveniences are part of the design. This is BAD design.

            • Cethin@lemmy.zip
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              3
              ·
              edit-2
              3 months ago

              That doesn’t change the fact that you might just have a game where you get shafted and have to pay to get meaningful fast travel going. i’m pretty sure that wasn’t the case in dd1

              No, it was so much worse in 1. There was no cart system to travel to cities. I think there was a static port crystal in the main city and that’s it. The consumable to use it was also too bad to make good use of the system. It’s so bad that enhanced edition (Dragons Dogma: Dark Arizen) , which I think is the only version available today, added an additional static port crystal and gave the players an unlimited use teleport consumable. Players were absolutely “shafted”, but it was a design decision, not a business one. The fact it still works the same to me says it’s still a design decision, but the business side wanted to sell players a way to subvert the designed intent.

              and that they hid the MTX in the review copys they sent out and activated their garbage when they started selling it shows that they know that it’s not acceptable and that their reviews would have suffered quite a bit.

              Yep, this is super fucked up. This is one of the huge things that should be being critiqued. People critiquing made up issues ensure people just think it’s all made up when they discover the reality of the situation.

              also, delivering a single player game as always online,

              I believe I’ve read you can play offline. The people talking about saves being backed up are confusing it with Steam Cloud, not something the game is doing. Steam Cloud can be enabled or disabled regardless of it you’re online in game. I’m not sure about this, because I haven’t played the game and probably won’t for a while, but I’m relaying what I’ve read.

              Edit:

              Denuvo Antitamper AND Anti-Cheat (so you can’t circumvent the MTX-crap) simply doesn’t fly in a post-Baldurs Gate 3 Era.

              It “didn’t fly” long before BG3. It still happens anyway, because the suits don’t get it. They see it as ensuring sales, not harming sales.

      • DrQuickbeam@lemmy.world
        link
        fedilink
        English
        arrow-up
        17
        arrow-down
        2
        ·
        3 months ago

        I don’t understand how letting players pay money to avoid grinding for items isn’t a douchy move. It either means they think you will have less fun if you pay less (otherwise people wouldn’t be motivated to buy shortcuts) or that they are making you pay extra for an easy mode.

        • Cethin@lemmy.zip
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          8
          ·
          3 months ago

          I didn’t say it wasn’t douchy. I said it’s available in the game. The first game it wasn’t an option to purchase them and it still worked the same way. It clearly isn’t a business decision first. It still sucks they’re selling it.