• Neato@ttrpg.network
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    3 months ago

    These are premium games that may have a lower initial price point but a long tail of revenue through updates, game expansions and potentially microtransactions," the studio explained. “For these games, a key differentiator is the post-launch live operations phase meant to keep players engaged for years.”

    Or it’ll be boring and die in 6 months. I was pretty done with Control’s combat by the time I got through the game. No clue how they’ll keep people engaged for years.

    • PenguinTD@lemmy.ca
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      3 months ago

      vs the linear plot AI, yeah, it’s super boring consider how OP the main character is. It really depends on how they execute the multiplayer side of thing as seen by the success of Helldivers 2. I honestly think that would be a cool coop/pvp game during my play through and fell short be cause the variety of the “gun” is lacking and perks are RNG based. The time limited mission kept repeating and gets boring after a while, so I just beeline and finished the story and post game(including DLC).

  • restingboredface@sh.itjust.works
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    3 months ago

    If they want ongoing engagement they should move on from Epic exclusives. I really enjoyed Control but I never think to go back to it because I rarely open up EGS.

    • atocci@kbin.social
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      3 months ago

      Isn’t it just Alan Wake 2 that’s exclusive to Epic? Control an Alan Wake are both on Steam.

  • pao@feddit.de
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    3 months ago

    Not something you want to hear from a studio that’s done such great singleplayer titles.