• FunkyMonk@kbin.social
    link
    fedilink
    arrow-up
    33
    arrow-down
    1
    ·
    3 months ago

    Forbidden west did have allot of that, I get purple grade weapons to gear up for quest and it rewards me with the same weapon 2 tiers lower than the shop in town.

      • RGB3x3@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        ·
        3 months ago

        Is there a game that will analyze the weapons you’re using before doing a random drop so that the 10 minute boss battle has at least some semblance of a reward?

        • VindictiveJudge@lemmy.world
          link
          fedilink
          English
          arrow-up
          11
          ·
          3 months ago

          The closest I know of is games scaling rewards to your character level. Oblivion did that in an incredibly bad way.

          • BallsandBayonets@lemmy.world
            link
            fedilink
            English
            arrow-up
            11
            ·
            3 months ago

            Since they also scaled enemies. Always funny to be attacked by random bandits wearing the super-rare and powerful glass armor.

            • VindictiveJudge@lemmy.world
              link
              fedilink
              English
              arrow-up
              7
              ·
              3 months ago

              It also scaled unique items. That cool glass sword with the frost damage enchantment and unique blue glass texture? Its strength entirely depends on what level you were when you finished the quest that rewards it. Unenchanted standard weapons would usually outclass it in maybe two hours.

          • lud
            link
            fedilink
            English
            arrow-up
            5
            ·
            3 months ago

            Borderlands also does that.

        • dev_null@lemmy.ml
          link
          fedilink
          English
          arrow-up
          4
          ·
          3 months ago

          In Vermintide when you open a crate (the primary reward for doing things in-game), what is inside is based on what you already have, so even though everything rewards you with the “same” crate, you always get better and better gear from them.

      • FunkyMonk@kbin.social
        link
        fedilink
        arrow-up
        5
        ·
        3 months ago

        Borderlands I would spend 6 hours until I find a gun that didn’t spend more time reloading than shooting and pray it doesn’t fall under the level curve for a few minuets. Love that game in principal but so many shit guns with the RNG system.

    • johannesvanderwhales@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      3 months ago

      And even if the equipment was better, you might have to do several levels of upgrades first. I wasn’t a real fan of the equipment in forbidden west.

      • starman2112@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        3 months ago

        The equipment was legit the reason I quit playing. That and the difficulty. I was able to 100% the first game and the DLC on the hardest difficulty. I had to take the second game down to easy mode in the bulwark melee pit. That was the first time I ever came close to breaking a controller. I genuinely don’t believe that the developers actually playtested the game.

    • lingh0e@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      You gotta start maximizing your coils, yo. I was one shotting bad guys left and right with a couple high level impact damage coils on otherwise mediocre sharpshot bows.

      • FunkyMonk@kbin.social
        link
        fedilink
        arrow-up
        5
        ·
        3 months ago

        yeah it’s not that the game is hard it’s more than most of the rewards and unrewarding and I end up buying most of my best gear instead of being quest gifted it.