Tolstoy@lemmy.world to Diablo@lemmy.worldEnglish · 11 months agoPatchnotes 1.1.1 Build #43794 (All Platforms) - August 8, 2023news.blizzard.comexternal-linkmessage-square29fedilinkarrow-up198arrow-down14file-textcross-posted to: diablo@lemmy.worlddiablo@lemmy.worlddiablo@lemmy.worlddiablo@lemmy.worlddiablo@lemmy.worlddiablo@lemmy.worlddiablo@lemmy.worlddiablo@lemmy.worldgames@sh.itjust.works
arrow-up194arrow-down1external-linkPatchnotes 1.1.1 Build #43794 (All Platforms) - August 8, 2023news.blizzard.comTolstoy@lemmy.world to Diablo@lemmy.worldEnglish · 11 months agomessage-square29fedilinkfile-textcross-posted to: diablo@lemmy.worlddiablo@lemmy.worlddiablo@lemmy.worlddiablo@lemmy.worlddiablo@lemmy.worlddiablo@lemmy.worlddiablo@lemmy.worlddiablo@lemmy.worldgames@sh.itjust.works
minus-squareClarkDoom@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down1·edit-211 months agoI only see boss health increased unless I’m missing something. I think that’s a good change because bosses are way too easy in D4.
minus-squarebetheydocrime@lemmy.worldlinkfedilinkEnglisharrow-up5·11 months agoThat’s just bosses, not all monsters
minus-squareXanvial@lemmy.onelinkfedilinkEnglisharrow-up2·11 months agoBosses (I don’t think it includes elites) usually are alone or spawning their own adds. So that two points practically unrelated
minus-squareClarkDoom@lemmy.worldlinkfedilinkEnglisharrow-up4·11 months agoI’m confused what you were trying to convey in that case. Players have been asking for mob density to be increased and we’ve also asked for bosses to be a challenge. This patch seems to be giving us what we asked for.
minus-squareMrGiblets@lemmy.worldlinkfedilinkEnglisharrow-up2·11 months agoIf monsters have more density then they have more health. That’s just science.
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I only see boss health increased unless I’m missing something. I think that’s a good change because bosses are way too easy in D4.
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That’s just bosses, not all monsters
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Bosses (I don’t think it includes elites) usually are alone or spawning their own adds. So that two points practically unrelated
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I’m confused what you were trying to convey in that case. Players have been asking for mob density to be increased and we’ve also asked for bosses to be a challenge. This patch seems to be giving us what we asked for.
If monsters have more density then they have more health. That’s just science.