Are you a developer working on (or have worked on) an adventure game? Drop us a description and a link in this thread! Let’s see those hidden gems.

  • caranmegil@lemmy.world
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    1 year ago

    It’s kind of embarrassing, but I formed a local group (3 of us at the moment) of people developing adventure games here in Kansas City. It’s mostly taking time as we learn to “build our own”. Here is a link to what I think are our better text adventure game series (note: it’s what we’re learning off of and it will get better, I promise): https://artificers.dev/butteredtoast/

    • mcoorlim
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      1 year ago

      Nothing embarrassing about getting things done.

    • SQHistorianOPM
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      1 year ago

      That’s really cool! I’m gonna have to check these out.

  • mcoorlim
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    1 year ago

    I’m a solo dev and I’ve got two adventure games out there for people to play.

    In Rascal and the Boxer you’re sent to stay with your older cousin over the holidays and he gets you mixed up in strange delivery for some unsavory people. Inspired by 1980’s action comedy movies Smokey and the Bandit II and Any Which Way You Can, it has you driving an 18-wheeler cross-country. It’s a choice-based game coded in godot using the Ink markup language, and was intended to be the first in a series of games inspired by 80s movies, but the kickstarter fell short so this is all there is for now. Features music and pixel art.

    Repeat : Return : Reprise is a game about time loops, regret, and good enough being good enough. I hesitate to reveal anything more. It was developed in a week in godot with ink markup, though there’s a pure ink-build that runs right in the browser if you don’t want to download anything.

  • cidney
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    1 year ago

    I’ve weirdly managed to build a sustainable career doing contract programming for Sierra alums, mostly in Unity. My studio is Cat and Witch Games based out of New York City.

    Projects I’ve worked on:

    The Owl Consults – parser-based text adventure where you play a villainous consultant helping out hapless clients, way back in 2023. me and two other programmers from the Boston area.

    Hero-U: Rogue to Redemption – joined the team as a Unity developer around the second round of crowdfunding in 2015, got the game shipped in 2018 rather than languishing in development hell.

    Colossal Cave 3D Adventure - did a 6-month contract for Ken and Roberta back in 2021 figuring out if doing the VR port was feasible, back before the project was announced.

    Summer Daze: Tilly’s Tale – new game in the world of Quest for Glory by the Coles, shipped in 2023.

    Have also done some solo indie dev for gamejams but nothing on the same quality level (since for those I do the art/programming myself).