• Ephera@lemmy.ml
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    2 months ago

    Well, to share my perspective – sorry, I mean, to explain to you why you’re wrong and differing opinions are unacceptable:

    I find that pairing works best for small teams, where everyone is in the loop what everyone else is working on, and which don’t have a bottleneck in terms of a minority having much more skill or knowledge in the project.

    In particular, pairing is far more efficient at exchanging information. Not only is it a matter of actively talking to one another just being quicker at bringing information across, there is also a ton of information about code, which will not make it into the actual code.

    While coding, you’ve tried two or three approaches, you couldn’t write it as you expected or whatever. The final snippet of code looks as if you wrote it, starting in the top-left and finishing bottom-right, with maybe one or two comments explaining a particularly weird workaround, but I’d wager more than 90% of the creation process is lost.

    This means that if someone needs to touch your code, they will know practically none of how it came to be and they will be scared of changing more about it than at all necessary. As a result, all code that gets checked in, needs to be as perfect as possible, right from the start.

    Sharing all the information from the creation process by pairing, that empowers a team to write half-baked code. Because enough people know how to finish baking it, or how to restructure it, if a larger problem arises.

    Pairing is fickle, though. A bad management decision can easily torpedo it. I’m currently in a project, where we practically cannot pair, because it’s 4 juniors that are new to the project vs. 2 seniors that built up the project.
    Not only would we need to pair in groups of three to make that work at all, it also means we need to use the time of the seniors as efficiently as possible and rather waste the time of the juniors, which is where a review process excels at.