• @bread@feddit.nl
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    511 days ago

    Not paying much attention to early access titles didn’t pay off here. I was unaware of the game until today, and would like to play it, but the dealbreaker is the price; I would pay what they were charging during early access, but not the current price. Guess I’m waiting for a sale, though that means I’ll very likely just forget it exists again.

    • @ampersandrew@lemmy.world
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      1611 days ago

      $35 is a deal breaker? Your financial situation is your financial situation, but compared to the rest of the industry, this is cheap.

      • @bread@feddit.nl
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        811 days ago

        Without being able to try a demo, that price is more than I’m willing to pay for this, yes.

        • Rentlar
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          310 days ago

          You might be able to try a “demo” of v rising 1.0.0.79266-b23 before you buy…

          • @bread@feddit.nl
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            -110 days ago

            Appreciate it. I actually found that out earlier today, and I gave it a shot. Tried it for a bit and uninstalled it, but I now know for sure that I would pay $10-15 for it, and no more.

      • VaultBoyNewVegas
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        411 days ago

        Ehh can’t speak the for the parent comment but I don’t like spending more than 15 quid on indies unless it’s something I really like the look of. Like I bought stray and kena full price but I haven’t bought this when I’m not a survival fan so not sure if I’ll enjoy it despite it seeming like a good game.

        • @ampersandrew@lemmy.world
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          611 days ago

          This game and the two you mentioned require what I would consider to be a very liberal definition of “indie”.

      • @Woozythebear@lemmy.world
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        210 days ago

        Lol no it’s not, tons of great games are like $25. This game doesn’t have enough to deserve a $35 price tag compared to the rest of the industry and I’m sure sales will reflect that.

        • @ampersandrew@lemmy.world
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          310 days ago

          It peaked today at just shy of 100k concurrent players following its successful early access period, with about 70k reviews, both of which are indicators that it’s selling extremely well, as well as taking the #4 spot on the top sellers list on Steam.

      • @abbotsbury@lemmy.world
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        -410 days ago

        “Compared to the rest of the industry” is damning with faint praise.

        I’d say most games are maybe worth $20, more only for the ones filled with content that you can replay many times.

        • @ampersandrew@lemmy.world
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          510 days ago

          Fortunately there are enough people who value them more than you, because most games, even moderately budgeted ones, wouldn’t be able to sustain themselves at that price.

          • @abbotsbury@lemmy.world
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            -110 days ago

            “Moderately budgeted” compared to what? Modern AAA game budgets have absolutely exploded and are not sustainable, turning game dev cycles into 5+ year marathons and giving it Hollywood Syndrome where every game needs to be a blockbuster to be considered a success and no risks are able to be taken because of the massive investment each project requires. Do you think that’s sustainable? Or do you think that perhaps things have gone out of control when a $90 price point is being floated, even in conjunction with money printing anti-consumer features like lootboxes?

            • @ampersandrew@lemmy.world
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              110 days ago

              Let’s say that including benefits, a developer’s salary is about $100k. Maybe a small team of 8 people worked on a game like The Thaumaturge for 3 years. Before you even factor in contract work like voice acting, that would put the development budget at $2.4M. If the game cost $20, they’d have to sell about 120k copies to break even on that investment, which is far from guaranteed. By pricing the game at $35, their break even point is nearly half of that. This is a moderately budgeted game, not a AAA game with microtransactions.

              Even an experienced team like Mimimi games, who made smart development choices by iterating on what they built before to keep costs down, releasing critical successes several times in a row, ended up closing down because the money coming in was too tight. Their games ranged from $30-$50 and had every sale, bundle, giveaway, and promotional opportunity you could think of.

              • @abbotsbury@lemmy.world
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                110 days ago

                8 full time 100k salaried employees is quite a bit more than “small team.” Doom was 6 people. That many people are simply not required to make the games that are being produced; they can choose to size down any time they want. If they want to go “all in” on making a “AAAA” game, then they need to deal with that reality and make a game that is actually worth $60.

                Their games ranged from $30-$50 and had every sale, bundle, giveaway, and promotional opportunity you could think of.

                Perhaps that’s part of the problem? Maybe they should have priced their works more fairly from the start and not rely on bundles and givaways which surely aren’t going to make them more money.

                My point is, the “average” game is absolutely not worth $30. Most games should flop because they’re overproduced trash, and we should return to smaller, more artistic-focused development with a smaller scale, more consumer friendly pricing, and where the (few) devs get more slices of their pie.

                • @ampersandrew@lemmy.world
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                  110 days ago

                  I’m sorry that you don’t enjoy video games enough to pay $30 for most of the good ones, but I hope one day you can sit down with a calculator and realize why it must be that way.

    • @Zahille7@lemmy.world
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      711 days ago

      You mean you haven’t seen it in the featured/recommended games on the store page literally every time you open steam?

      Cause I have. That’s the only reason I’ve heard of this game, but I’ve never looked into it.

      • @bread@feddit.nl
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        611 days ago

        I have not, no. I don’t typically open the store page unless I have a specific goal in mind, in which case I do my business directly, and then leave the page.

  • Sunny' 🌻
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    311 days ago

    Been waiting for the full launch, grabbing this asap! 🙌

  • citrusface
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    011 days ago

    Can’t wait until they add the v rising battle royale as and additional game you need to buy and drop all future improvements for v rising just like they did for Battlerite.