• TachyonTele
    link
    fedilink
    English
    arrow-up
    8
    ·
    6 months ago

    The wargames mode sounds really cool. But definitely waiting to see if they patch in the ability to pause the game. That’s just ridiculous.

    • SzethFriendOfNimi@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      6 months ago

      I remember seeing tactical pause on the steam page video.

      Barring some PVP mode that’s something if really want in a game line this myself

      • TachyonTele
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 months ago

        He talks about it for like five minutes in the video

    • BrowseMan@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      6 months ago

      Honestly during the campaign it’s really helpful.

      Compared to the two previous games, this one require more micro management (or at least benefit from it).

      And “other RTS games [requires micro management] as well, without pause”: indeed, but playing in full 3D/volume complicate things.

      Edit: trying to rephrase for clarity

      • TachyonTele
        link
        fedilink
        English
        arrow-up
        1
        ·
        6 months ago

        How does playing in full 3D with volume complicate pausing the game? Pause isn’t new technology.

        • BrowseMan@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          edit-2
          6 months ago

          I meant, it just makes things more complicated than “classic” RTS, making the pause even more helpful (giving precise order can be complicated, but I’ve only tried one control type out of two-ish)