You can uncap the cutscenes FPS from 30, by unchecking the box in graphics settings. Don’t be me and beat ACT IV before noticing.
Also checkout enabling tool tip comparison and advanced tooltips.
And audio effects for loot are really spiffy especially if you use headphones.
There’s also settings to play with toggles for channeled abilities as well.
Also set “cursor scale” to large so you actually see the damn thing during fights.
I still don’t understand why it was capped at 30 for cutscene by default…
I think they wanted that cinematic look and feel that low framerate gives you, but then it makes me puzzled why they didn’t go with 24, which is the more standard film framerate and presumably what their pre-rendered cutscenes are running at.
Another theory is that maybe they were worried about certain cutscenes having an unstable framerate on lower end hardware?
During cutscenes (and some more cinematic conversation) the quality changes. More lights/shadows go online, possibly model quality gets swapped.
My guess they were worried that computers that barely keep up with 60fps gameplay may have trouble rendering these at full framerate.