• ozymandias117@lemmy.world
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      6 months ago

      For real, if that game was Sundberg with his arms tied behind his back, I really want to see the original vision

    • MolochAlter@lemmy.world
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      6 months ago

      Same, loved the arkham style combat without the plot armor.

      You want to do a killer overlong brutal takedown? Cool, cool, you’re gonna have to clear some space and hope nobody decides to whack you with a lead pipe.

      Plus the story fit perfectly, and the visuals were on point.

      One of the rare times I’m sad to find out there was DLC planned and they didn’t release it.

  • ummthatguy@lemmy.world
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    6 months ago

    That game had some great gameplay elements. Most notably the caravan takedowns.

    Unfortunate that the array of side missions was repetitive and overall story lacking.

    • ampersandrew@lemmy.world
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      6 months ago

      Yeah, these parts were great but do not require an open world. Contrary to the developer’s comments, having agency or autonomy in a game is not at odds with being linear. More often than not, making a game open world just leads to those problems you pointed out.

  • slaacaa@lemmy.world
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    6 months ago

    Loved that game, not perfect, but still a great experience

    Edit: based on the quotes from the developer, Miller is an ungrateful idiot. Btw I haven’t seen the new movie, but seems to be full of CGI based on the trailer, which is literally the exact opposite of what made the last movie successful

    • aleph
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      6 months ago

      Saw the new movie today. It’s not as full of CGI as the trailer makes it look, but, granted, it’s more noticeable than it was in Fury Road. There are still some great practical stunts in it, though, it was still an enjoyable experience. 75% as good as FR, for me at least.

      • Kaldo@kbin.social
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        6 months ago

        Same experience here, it’s a fun and entertaining movie. FR is still better but that is a perfect movie IMHO, it’d be next to impossible to match or beat it in any way

  • Kaldo@kbin.social
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    6 months ago

    Never understood what people see in that game, it was like any basic ubisoft open world game - grindy, repetitive and filled with question marks to explore and “clear”. The ground combat was exceptionally bad IIRC, I gave it up after ~6 hours.

    Now if you got Bend Studio to work on a sequel… I’d be interested in that

    • all-knight-party@kbin.run
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      6 months ago

      For me, the sense of place and visuals were top notch. It was extremely immersive. While that carries it far, the car was also very fun. Customizable with parts and new body styles you could find around the wastes, you put work into the car and made it your own.

      The car combat is also very fun and is a kind of gameplay I still love but doesn’t get much attention nowadays, so I really enjoyed that aspect as well as the junk storms and collecting the other stealable cars. Past that, yep, it was in the format of a traditional Ubisoft open world game, but, sue me if you want, I like those kinds of games.