I’ll explain this as quick as I can. Basically the bourgeoisie that own the major studios are so obsessed with profit that they make blatantly unsustainable decisions like overmonetization and shipping unfinished games every few years. Now look what’s happening, the studios have no choice but to lay off employees to recoup the costs they inflicted upon themselves and the worst affected are the fired employees naturally.

This is honestly infuriating and insulting as someone who’s been a massive video game fan since 2019 because the franchises I took a liking to (especially Halo) had countless labor and talent (stretching decades in some cases) have been completely gone to waste publishing cookie cutter generic dogshit games for the c suite’s next payday.

Indies are no better. They also suffer from the problem of shipping unfinished games but unlike their AAA counterparts, they suffer from genuine lack of time and resources to deliver games in a timely manner. So the whole “go indie” is basically lesser evil.

Come to think of it Capitalism actually enables and rewards such incompetence as long as profits are high.

    • KrasnaiaZvezda@lemmygrad.ml
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      6 months ago

      Not only preserved but made open source so the communities around them can thrive and even push those games to the limits of what people want.

      Thinking about it there is not only the possibility of open source minecraft, with groups getting toghether to improve its code, but also people designing computers whose only job is to play minecraft, and the games built on that code, as efficiently and cheaply as possible.