• jjjalljs@ttrpg.network
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      28 days ago

      I’m not trying to be obtuse but I’m not following.

      In the example I gave, is the guy going to repair the window out of the goodness of his heart?

      • Cowbee@lemmy.ml
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        28 days ago

        No, they will do it because it’s their job, and they work a certain number of hours per week.

        • jjjalljs@ttrpg.network
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          28 days ago

          So if someone asks me to do a thing for them, I can only do it when working in an official professional capacity, or through unofficial favor exchanges?

          • Cowbee@lemmy.ml
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            28 days ago

            Sure. You can help your neighbor for free, a favor, whatever you want. You could also put in an order officially.

            • jjjalljs@ttrpg.network
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              28 days ago

              That “whatever you want” is immediately going to turn into tokens, which are currency. That’s almost certainly how it happened originally.

              “I’ll do this for you if you give me some shiny rocks, then I can go to the city and trade them for a cool hat” or whatever.

              • Cowbee@lemmy.ml
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                28 days ago

                Why would you need to tokenize things with a large unofficial market of sole proprietors? Is that how you get your services done today?

                • jjjalljs@ttrpg.network
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                  28 days ago

                  Because I don’t want anything you have, but trying to build a whole barter chain where we trade everything in sequence until everyone gets something they want is wildly impractical. As described in my first example.

                  And yes, today I pay a dude money and he does the thing. I don’t have to clean his gutters so he’ll agree to knit me a sweater.

                  Why do you think money came to be originally?

                  • Cowbee@lemmy.ml
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                    28 days ago

                    That’s not what people are advocating for. 99% of producion would be handled by the government, you’re pretending the 1% would actually be 100%.