I assume you already know this but just in case - depending on what’s your bottleneck you might want to play around with graphics options (High/Very High to put more work on your GPU).
In general, however, bigger performance gains will most likely come with the final (or at least more advanced) implementation of Vulkan, when multi-threaded-rendering is enabled. That said, we still don’t know how much of an effect it will have and I don’t want to market it as another “Jesus tech that will fix everything” - there’s too much of that around SC already.
I assume you already know this but just in case - depending on what’s your bottleneck you might want to play around with graphics options (High/Very High to put more work on your GPU).
In general, however, bigger performance gains will most likely come with the final (or at least more advanced) implementation of Vulkan, when multi-threaded-rendering is enabled. That said, we still don’t know how much of an effect it will have and I don’t want to market it as another “Jesus tech that will fix everything” - there’s too much of that around SC already.