• UnderpantsWeevil@lemmy.world
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    4 months ago

    (you had to have an always-on Windows desktop system running the server, and because the game logic was integrated into the graphics engine you couldn’t run it headless, and then on top of that there was basically no working system to coordinate active DLCs between players so most of the time people couldn’t join even if you did get the damn thing running)

    Jesus fuck. You should be able to run a game of Civ as a series of XML files, with the GUI being practically perfunctory. I am disappointed that the game isn’t backwards compatible, much less that you can’t integrate between DLCs.

    What is functionally a feature-rich version of Diplomacy shouldn’t be this hard to integrate in Play-by-Post.

    • Blackmist@feddit.uk
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      4 months ago

      They should have it so if one player has DLC, everyone gets to use it in multiplayer. It Takes Two works for players that haven’t even bought the game, and that’s published by EA ffs.

      2K really are the greediest mfs out there.

      • UnderpantsWeevil@lemmy.world
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        4 months ago

        They should have it so if one player has DLC, everyone gets to use it in multiplayer.

        Or just gray-out DLC based options. I don’t even think that’s a big deal at the end of the day. The Total War series manages this just fine, and they’re a much heavier lift in terms of game structure.

        2K really are the greediest mfs out there.

        Blizzard is greedy, the way they shove “buy me! buy me! buy me!” links into every corner of their interface. But 2k is just sloppy, phoning it in on their catalog of accrued titles with marginal graphics improvements as stand-in for any kind of game play polish.