I don’t know, this felt very “quirky” compared to older Dragon Age games. We’ll see how it goes.

  • Veraxus@lemmy.world
    link
    fedilink
    English
    arrow-up
    44
    arrow-down
    1
    ·
    17 days ago

    Hard pass. The art style, the music, the whole vibe…

    I don’t understand how you create a masterpiece like DA:O and then repeatedly go “let’s make a followup that is nothing like that whatsoever…”

    • kbin_space_program@kbin.run
      link
      fedilink
      arrow-up
      13
      ·
      17 days ago

      Simple, the original team that made DA:O went off to do other things or was promoted into management where they did well, but couldn’t replicate the magic of their OG team.