Hi, everybody! Sorry for the rant!
I’m just posting this as a combination of question and vent. Does anyone else here feel frustrated by the current ethical dilemmas of purchasing games from certain companies? My partner is very tuned into the various ethical mishaps happening in the world and keeps me apprised of which companies are doing shitty stuff and which people/companies I should stop supporting. This is important to remember, but it is also frustrating to see how many companies out there are doing bad things.
This is a very “first world problem,” but it’s frustrating just how many games out there look cool, but I can’t play them because it’d be giving those companies/people money. The biggest examples are Activision Blizzard, J.K. Rowling, and Wizards of the Coast. I think Baldurs Gate 3, for example, looks so awesome, but I don’t feel comfortable playing it because my partner has alerted me that some of that money would go to Wizards. I feel somewhat frustrated that the discussion around these issues has evaporated when the games are released; it’s as though people stopped caring about the bad things these companies/people did. To be entirely honest, I’m not sure if I myself would be able to keep myself accountable if my partner doesn’t remind me of it; I think I may have bought the games like everyone else because of how fun they look, and how much they remind me of games I grew up on.
On a similar note, as my partner is working on becoming a game developer, he follows the state of game development and tells me about it, which seems bleak. I mourn the old studios that I used to have a lot of enjoyment for, like BioWare and the others that EA ate up.
Thanks for reading all of this. :) I wish things were more hopeful, I suppose. My partner urges me to support indie developers, so I’m trying to move in that direction. Does anyone have any recommendations on staying hopeful, given the current state of entertainment?
TL;DR: I’m frustrated by the current largely-unethical state of the games industry and want to know how I can regain some hope about it.
The development team got paid regardless of how well the game sold, and unless the company operates a system of employee profit-sharing, they’re not going to see any of the benefits of the game doing well. So the “buy it to support the devs” argument doesn’t really hold any weight, save in the hypothetical scenario that they’ll get a payrise for working on the studio’s next title.
That’s a good point, I never really considered that. The argument does hold some weight for the live-service model, but to my knowledge that’s not really how that game operates.
But there’s plenty of support besides financial too. I’d agree that as a developer I do care most about being paid for my work, especially if I’m going to work on a AAA game. But for my own projects, I mostly care that people play my games and enjoy them, even if that means piracy or streaming.
I dunno, sometimes “supporting the devs” these days just means not sending them death threats. But I also think that if we look at financial support as the only way to support a game then we risk dehumanizing the people who work on our toys.