• 9point6@lemmy.world
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    5 months ago

    I was aware that there was algorithmic expansion that could be done, but I did think it was a maximum of 12 real channels (L, C, R, SL, SR, RL, RR, sub, 4x overheads)

    What are the other 4? Do they add channels between the ear height and overheads?

    • GreatAlbatross@feddit.uk
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      5 months ago

      It depends on the version of atmos.

      Full fat cinema atmos can scale to (iirc) 512 channels. (Things may have changed since I last was involved!)

      In that case, it’s a 7.1 bed, and all the other channels are effectively coordinates in the room, and the processor steers objects between them in real time, rather than having defined tracks.

      • 9point6@lemmy.world
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        5 months ago

        In Atmos, channels going in doesn’t necessarily align with channels coming out

        Speaker setups are regarding channels going out, a jack like the one in the OP would be an input jack as no speaker would need more than two poles

        Delete: not sure I’m actually adding anything with this

    • SkunkWorkz@lemmy.world
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      5 months ago

      I think those are purely object based channels that a TrueHD receiver can’t use. So that’s for audio sources that will be added across the other channels and subtract where necessary to remove duplicate sounds.