It improved slightly with opengl but it’s still very slow to render offline maps after years.

  • Peter McDonald@sfba.social
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    5 months ago

    @GravitySpoiled Sorry to hear you’re having problems. I also have a Pixel 6, have used OsmAnd for ~a decade and haven’t seen anything too severe. The only maps I keep on hand are the World maps and the US state of California, including contour, hillshade supplements and the wiki. OsmAnd says it’s 4.1 GB worth of data. I do have lots of free space on the phone though.
    I did bulk up on this same phone when on a long bike tour a while back, adding the files for British Columbia, and the States of WA and OR in addition to CA, and their contours and wikis and performance was OK. I used it at freeway speed yesterday and it seemed to function fine. Wonder what’s going on w/ your phone?

    • GravitySpoiled@lemmy.mlOP
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      5 months ago

      thank you. that is weird! I am using osmand for more than 3 years or so and it has been slow forever, only opengl changed it a bit. on iphones it’s smooth. It’s like android is second class citizen.

      • Peter McDonald@sfba.social
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        5 months ago

        @GravitySpoiled OSMand began on Android, hence the name, and only became available on iOS much later. I recall the original iOS releases received lower reviews until quite a bit of patching was done. Strange it’s running poorly for you. Their support and forums are pretty active - have you taken this up there? Best of luck.