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  • KobaCumTribute [she/her]@hexbear.net
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    1 year ago

    It is lifted directly from an official Star Citizen forum post some years back, both legendary and notorious, back when there was a lot more speculation about what Star Citizen would be (and a lot of it expected more than one star system).

    So somebody fantasizing about EVE style player empires and also the idea that SC would be literal magic enabling them to do freeze-gamer things, then?

    bounty hunting

    Yeah I remember a lot of weird "I want the official, central server continuity to allow Ark private server style shenanigans where you can permanently hold another player’s character hostage if you feel like it. There’s a big overlap between that and the weird fantasies about people who blow up their spaceship getting sentenced to work thousands of real time hours doing hard labor in space prison.

    It really is amazing how strongly SC has managed to capitalize on the dumb guys who have bad ideas but lots of money demographic just by virtue of CIG being run by a bunch of dumb guys with bad ideas who promise that someday their beleaguered software engineers will get around to implementing them, once they’re done procrastinating by doing literally anything other than touching those ideas with a ten foot pole.

    • UlyssesT [he/him]@hexbear.net
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      1 year ago

      So somebody fantasizing about EVE style player empires and also the idea that SC would be literal magic enabling them to do things, then?

      I used to lurk those forums, and yes, many big spending fans did actually believe that they’d have EVE Online except first person and fully sandboxed accordingly. what-the-hell

      There’s a big overlap between that and the weird fantasies about people who blow up their spaceship getting sentenced to work thousands of real time hours doing hard labor in space prison.

      Star Citizen does have a laughably corrupt and fucked up privatized prison system that is meant to make players miserable for having the wrong kind of fun in game where you’re expected to do slave labor for a private corporation until you are allowed to leave, or you can try to escape in a scripted janky sloppy platform gamey way that has a giant assembly line of attemptees trying to survive the greatest challenge of it: lag and janky fall-through-the-world physics.