Changelog for 2023-06-19 to 2023-06-26
These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog because it’s over the 10k character limit)
Bugfixes
- #66468 - Fix for #66466
by TheRafters
Summary: “Fixes #66466” - #66445 - Megafauna quickfix
by randomtyper
Summary: “Decreases titanis spawn rates, fixes its attack” - #66386 - Motel TWD parameterisation and roofs
by Procyonae
Summary: “Adds roofs and corrects variant spawning of TWD Motel” - #66362 - Add wall light recipe
by waxcatape
Summary: “Add a wall light recipe missing from #66316” - #66352 - Burning down forests for fun and profit (and wood ash)
by RenechCDDA
Summary: “Trees and other FLAMMABLE_ASH terrain leaves behind ash when burned down” - #66346 - Add a recipe for disconnected standing directed floodlight
by waxcatape
Summary: “Adds a missing recipe for a directed floodlight appliance” - #66337 - Fix NPC putting items in open air when fetching items during an activity when 3D FOV is on
by Qrox
Summary: “Fix NPC putting items in open air when fetching items during an activity when 3D FOV is on” - #66332 - Fix large sprites not displaying correctly
by Rewryte
Summary: “Fix large sprites not displaying correctly” - #64830 - setup catalytic cracking reactor as appliance
by hfox
Summary: “Adds catalytic cracking reactor as appliance, as told in its description”
Balance
- #66465 - Add firebricks to electric forge
by Paprika-H
Summary: “Requires firebricks to construct electric forge” - #66436 - Easy deconstruct floor mattress
by anoobindisguise
Summary: “it’s easy to deconstruct a floor mattress” - #66412 - add hk_usc45 to rare display guns group
by anoobindisguise
Summary: “hk_usc45 is more common” - #66389 - Rebalance leather jackets and some other leather gear
by anoobindisguise
Summary: “balance leather jackets and similar items” - #66374 - Functionality for armor draining energy when taking damage
by anoobindisguise
Summary: “RM13 armor has a lower power draw but spends power when dealt damage” - #66347 - Guns need more skill, performing much worse at low skills
by anoobindisguise
Summary: “The player is substantially less effective with guns at low skill values” - #66341 - Adjust blackpowder fouling mechanics and other fault_fix QoL
by anoobindisguise
Summary: “Redo blackpowder fouling mechanics and firearm cleaning” - #66339 - Hound afterimages also copy their host nicknames
by John-Candlebury
Summary: “Hound afterimages also copy their host nicknames” - #66338 - Remove BLADED_FARMING weapon category. Replace with SHORT_SWORDS where applicable. Fix scythe to-hit.
by Aerin-of-the-Toast
Summary: “Remove BLADED_FARMING weapon category and fix scythe to-hit.” - #66323 - re-reduce zombie survivor drops
by anoobindisguise
Summary: “partially undo buffs to survivor z loot” - #66322 - alter/dilute everyday carry drops
by anoobindisguise
Summary: “zombies everyday carry less lethal items too” - #66303 - adjust/fix cunning feral drops
by anoobindisguise
Summary: “cunning ferals wear more armor and survivor z drops don’t bleed into them”
Content
- #66402 - New location: speedway
by LovamKicsiGazsii
Summary: “New location: speedway” - #66377 - Add a doctor/autodoc to the Ancilla bar
by John-Candlebury
Summary: “Add a doctor/autodoc to the Ancilla bar” - #66373 - Add the Hi-Point 3895, a .380 ACP PCC
by anoobindisguise
Summary: “add .380 ACP carbine” - #66343 - Additional Factions to Lore.md
by Drew4484
Summary: “Adds additional factions to Lore.md” - #66262 - Drybags
by randomtyper
Summary: “Adds drybags”
Features
- #66383 - 3D vision for isometric tilesets
by Rewryte
Summary: “3D vision for isometric tilesets” - #66316 - implement wall-mounted appliances, abstract wiring
by waxcatape
Summary: “Implement wall mounted appliances, some related vehicle code abstraction; Add a wall light appliance” - #66270 - Elevate Beta Talker
by bombasticSlacks
Summary: “EOC to elevate creature at location to beta talker” - #65774 - Grab fixes and drag overhaul
by Venera3
Summary: “Unhardcode dragging, grab fixes”
Mods
- #66351 - Disable the Bionic Professions mod by default
by Karol1223
Summary: “Disable the Bionic Professions mod by default”
Yep, small bug in the script, but it’s fixed now :D
You crazy bastard, it works