What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.
Too many managers to pay and as a result too high personel costs, I would assume. :<
And AAA budgets could crank out fantastic games if they put all their money into think-tanks full of designers instead of thinking graphics hit as hard as they did 10 years ago.
Or microtransactions/battle passes/dlc.
The companies that made your favorite games aren’t privately owned anymore, they’re publicly traded now. That’s why it all sucks.