• Juki@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    edit-2
    1 year ago

    That sounds interesting, I particularly like the road conditions leading to higher rates of traffic accidents and agents re-routing around them, I can imagine that leading to some really interesting gameplay.

    With that in mind, I’d love a deeper simulation mode where road changes / constructions take time and result in the road closing while there’s active work - having to plan for the excess traffic re-routing could be really compelling.

    Side-note, is the TAA implementation here using camera-only motion vectors? The blurriness on moving objects is pretty extreme (the people crossing the road at 1:17 is a really clear example).

    • quent1500@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      the road conditions leading to higher rates of traffic accidents and agents re-routing around them

      For me one of the best thing is cost and intersection complexity ! This will add a real challenge to building an efficient road system and public transport system.

      However I’m a little bit worried about the optimization of this kind of simulation…