Whatever Apple paid must’ve been worth it to go through with this.

  • elgordino@fedia.io
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    1 month ago

    Surely most of the target audience for this game has already played it on another platform anyway. It’s been out since 2017.

    • ampersandrew@lemmy.world
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      1 month ago

      The numbers aren’t much better for Resident Evil 4 (remake), Resident Evil 8, or Death Stranding. Customers are offered the opportunity to get a worse version of the game for the same price, often without cross-buy like you’d get when buying a game on Steam Deck.

  • snekerpimp@lemmy.world
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    1 month ago

    I get why they did it, but not why they did it with this game. I get they wanted a technical showcase, but, again, why this game? Plenty of other candidates out there would have looked, felt and sold better. Guess Tim Apple has a thing for the series?

  • Wahots@pawb.social
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    1 month ago

    Eh. Not really interested unless I can play Halo 3 on my phone. And even then, the DRM on the MCC is so awful that it makes me constantly sign in on my steam deck.

    Mobile gaming had it’s time in the sun with Plants Vs Zombies and Infinity Blade. It’s been downhill ever since with the rise of f2p gambling/lootcrate games. I don’t see mobile gaming ever coming back from that until regulations are much, much stronger.

  • mindbleach@sh.itjust.works
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    1 month ago

    Remember when an N64-ass port of Bioshock to phones was groundbreaking and newsworthy?

    What’s changed since then isn’t any shortcoming of phone hardware, interface, or infrastructure. It’s no-cover-charge casinos disguised as video games. We went from Flash games being as omnipresent and made-for-fun as any drawing or story people share online, to being expected to pay a dollar for foreign knockoffs of those dinky little games, to console-quality graphics atop Skinner boxes that will take a thousand goddamn dollars if you let their hooks slide in.

    • foldor@lemmy.ca
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      1 month ago

      That’s revenue, and not profit. If they funded the port themselves, and didn’t take Apple money, this would absolutely be a huge loss. It also serves as a reminder that phones just aren’t the right platform for games like this.

      • addie@feddit.uk
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        1 month ago

        Yeah. Unless they’ve some ulterior motive for porting their RE engine to iOS, then this is insane. That kind of cash will barely fund a senior engineer for a month once you’ve paid out overheads as well.

        If they’re planning to have some kind of phone tie-in to the next Resi game, then maybe it might have made sense to work the compatibility issues out. An app that runs on your phone that makes it “your phone in game”, so you can receive texts from the president’s daughter while shooting some definitely-not-Spaniards on your Playstation, bit of an augmented-reality thing. Could be a laugh to have your phone be in control of a drone so that you can see round corners, while juggling the other things you’re doing? But probably mostly so that you can get dinged for microtransactions.

        • ByteOnBikes@slrpnk.net
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          1 month ago

          Yeah. Unless they’ve some ulterior motive for porting their RE engine to iOS, then this is insane.

          That’s actually a really good idea.

          Port a functional blockbuster to iOS to ensure the engine works. And now you have teams experienced in the engine to build shitty mobile games.

      • Delusional@lemmy.world
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        1 month ago

        More than I make in a year. Too many companies in America severely underpay their workers.

    • dogslayeggs@lemmy.world
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      1 month ago

      That’s how much it costs to pay 10 engineers coding for 10 days. Do you think they created the game with only 10 people in 10 days?

      • lowleveldata@programming.dev
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        1 month ago

        10 engineers coding for 10 days.

        Well that converts to like 2 developers + 1 QA for 1.5 month. It’s maybe possible if it’s a straight port?