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Microsoft has implemented a standard Direct3D API for upscalers (DirectSR), so instead of game needing to directly target DLSS AND FSR AND XeSS, it targets DirectSR and your GPU driver provides the rest (ie. nVidia drivers will target DLSS, Intel XeSS, AMD probably nothing for now, since Microsoft’s built-in scaler is a port of FSR3)
This would only be better if Khronos had beaten them to the punch, this is Windows only, but at least it’s GPU vendor neutral.
Kewl, yet another upscale technology. If only we could standar….
But then how could we make things proprietary?!
That’s what’s happening though.
Microsoft has implemented a standard Direct3D API for upscalers (DirectSR), so instead of game needing to directly target DLSS AND FSR AND XeSS, it targets DirectSR and your GPU driver provides the rest (ie. nVidia drivers will target DLSS, Intel XeSS, AMD probably nothing for now, since Microsoft’s built-in scaler is a port of FSR3)
This would only be better if Khronos had beaten them to the punch, this is Windows only, but at least it’s GPU vendor neutral.