Some keyboards have special features like Razer's Snap Tap and Wooting's SOCD, that can give an unfair advantage in online games, and so Valve have put their foot down and entirely banned such tricks in Counter-Strike 2.
An eternity ago, I got really good at manually strafe-hopping in Team Fortress Classic. I got banned from a few pubs for “scripting” anyway.
I don’t like banning users because of the devices they use or the technical knowledge they have. I feel like the onus should be on the development team to make hardware or software macros impossible or unnecessary. Like, maybe the switch from left to right has a random interval that would instantly nerf a script. Or maybe the apex of a player’s jump is also a little variable or random - or deeply tied to their momentum in a weird way.
Barely noticeable changes for natural players, kryptonite to script kiddies and Mad Katz Turbo Mode, but still accessible to people with disabilities who legitimately need macros or weird hardware because they only have 2 fingers or whatever.
I feel like the onus should be on the development team to make hardware or software macros impossible or unnecessary.
This is what they are doing.
They like the mechanic of jump tossing, which was previously often done with macros so they’re altering the game to make it easier to do, making macros unnecessary.
They do not like … augmented strafing, as they feel it gives an unfair advantage to those with more expensive kit, so they are implementing server side detection methods to make it impossible.
Some skills are obnoxious to learn but grant immense advantage. It’s bad design. If a simple keyboard macro is such a big deal, the game should do it for all players, as a quality-of-life feature. It should be how the game works.
Good. If the skill is humanly possible, let the human learn it. Otherwise don’t allow it. Easy stance to take.
An eternity ago, I got really good at manually strafe-hopping in Team Fortress Classic. I got banned from a few pubs for “scripting” anyway.
I don’t like banning users because of the devices they use or the technical knowledge they have. I feel like the onus should be on the development team to make hardware or software macros impossible or unnecessary. Like, maybe the switch from left to right has a random interval that would instantly nerf a script. Or maybe the apex of a player’s jump is also a little variable or random - or deeply tied to their momentum in a weird way.
Barely noticeable changes for natural players, kryptonite to script kiddies and Mad Katz Turbo Mode, but still accessible to people with disabilities who legitimately need macros or weird hardware because they only have 2 fingers or whatever.
This is what they are doing.
They like the mechanic of jump tossing, which was previously often done with macros so they’re altering the game to make it easier to do, making macros unnecessary.
They do not like … augmented strafing, as they feel it gives an unfair advantage to those with more expensive kit, so they are implementing server side detection methods to make it impossible.
Yeah, I know. I was speaking in general terms.
Some skills are obnoxious to learn but grant immense advantage. It’s bad design. If a simple keyboard macro is such a big deal, the game should do it for all players, as a quality-of-life feature. It should be how the game works.