cross-posted from: !deus_ex_randomizer@lemmy.mods4ever.com - https://programming.dev/post/18741005

Download DXRandoInstaller.exe in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer’s features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

If you don’t know what Deus Ex Randomizer is, then here’s our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here’s a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here’s a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

(The change log since v3.0 was too much for Lemmy’s character limit, so check the comments!)

  • Die4Ever@programming.devOPM
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    3 months ago

    Minor Changes Part 1

    Click to expand Minor Changes
    • Bingo/WaltonWare stuff
      • More bingo goals!
      • The player now starts with Smuggler’s password on all starts from the defection mission to the return to New York mission
      • Many fixes for different starting locations, especially the newer mid-mission starts
      • Visiting NSF HQ allows the player to tell Paul they won’t defect, without needing to talk to the guard
      • Pianos will now make sure all songs get played an equal number of times, while also allowing certain songs to be weighted more
      • Fixed the “You can dance if you want to” goal sometimes not being marked
      • Bingo goal titles can now be singular, and some titles have been fixed
      • Chateau DuClare bingo goals now have a fixed number (tour 5 parts, and collect 3 keys)
      • The Vandenberg comm building doors are open immediately on Gas Station/Ocean Lab/Silo starts
      • Fixed not being able to talk to the junkies in the Brooklyn Bridge station on later starts
      • Cigarette machines can now be used for the “All Sold Out!” bingo goal
      • If you fix the water in the Brooklyn Bridge station, the pool in the Mole People hideout can now be used extinguish yourself if you’re on fire
      • Ceiling fans can now be turned on and off
      • Fixed the “Kill Jerry the Vent Greasel” bingo goal, it now doesn’t get marked when other greasels are killed
    • Crowd Control stuff
      • Summoned NPCs face towards or away from the player if they are an enemy or friendly
      • Some new effects
      • Added new spam datacube messages
      • Added more stupid questions
      • Fixed the number of Crowd Control effects used shown in the credits
      • Coronas now get properly restored after Matrix Mode ends
    • Medbot/repairbot hint datacubes are closer on Z axis to the bot (using Z*3, imagine a squished ball)
    • Fixed flags not getting cleared when skipping the Intro too quickly (you can’t skip the Intro too quickly anymore)
    • Fixed the Intro conversation sometimes not starting
    • Removed the trap door under the giant hand in the Intro to fix a Z Fighting graphical glitch
    • The Lucky Money freezer door password datacube is no longer allowed in the safe
    • The Lucky Money freezer door is now breakable in Speedrun mode
    • Fixed carried crates falling out of the world (again)
    • Updated WCCC’s OpenAugTree to v1.8
    • Fixed randomized robot names
    • Gunther and Gilbert have ammo for the possible weapons you can give them
    • Fixed a bug with Gunther and Gilbert when using Confix
    • Throwing grenades and turning to a wall now only gives you your ammo back if it’s before frame 0.7, which is when it notifies and tells the game to spawn the grenade projectile
    • Smoke and gas leaking from barrels will now be moved when the barrel is shuffled
    • Enemies in the Hong Kong Helibase robot bays can no longer open/close the doors themselves, and need to wait for the alarms to be set off
    • Lowered the alarm panel inside the LaGuardia airfield boat house, which was too high up for enemies to use
    • Fixed some teleporters that you could sneak past because they were too small
    • The splits overlay is now an Advanced game option and can be used in any mode
    • Gave “Trash” and “Not Trash” separate keyboard shortcuts
    • EMP disables NPC cloaking