cross-posted from: !deus_ex_randomizer@lemmy.mods4ever.com - https://programming.dev/post/18741005

Download DXRandoInstaller.exe in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer’s features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

If you don’t know what Deus Ex Randomizer is, then here’s our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here’s a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here’s a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

(The change log since v3.0 was too much for Lemmy’s character limit, so check the comments!)

  • Die4Ever@programming.devOPM
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    3 months ago

    Minor Changes Part 2

    Click to expand Minor Changes
    • The MJ12 jail Guard (Rick) isn’t given a randomized name when memes are disabled
    • Restored an overheard conversation in the superfreighter over a “loudspeaker” in the helibay
    • Restored the last infolink from Helios in Area 51
    • Fixed the “Critical Loctaion Bonus” typo in Area 51 Sector 3
    • Restored Jojo’s barks
    • dxvk.conf now defaults to a max of 500 fps, just to prevent issues from arising with future computers
    • Intel GPUs default to not using DXVK (issue #898)
    • More piano practice for JC
    • Item swaps fail if they move to the other side of a wall (so items won’t be placed too far from where the randomizer intended to move them to)
    • Vandenberg Computer, Oceanlab UC, and Area 51 bunker fans are highlightable so you can see how much damage you’ve done
    • Crowd Control “give item” effects now become selectable based on the loadout in use, so you can’t try to give a SWTP player a gep gun and have it rejected by the loadout
    • Gary Savage doesn’t give you an aug upgrade on post gas station starts
    • Fixed a water cooler in one of the VersaLife break rooms facing wrong way
    • Restored Everett barks
    • Slightly nerfed the Computer skill Trained speed in Zero Rando so that the “defaults” display lines up better with randomized values, note this has no effect on randomized values since those only check the range of lowest to highest
    • Teleporters now block NPCs
    • CleanerBots no longer move when disabled
    • Restored riot cop barks in the 'Ton in the return to New York mission
    • Renamed the Boatperson DTS location to Canal Waterside Apartment
    • The Free Clinic goal location in the return to New York mission is now closer to the door
    • Fixed the Computer skill description for Zero Rando
    • All holograms in the game should now be fearless and no longer run away
    • Fixed “12” keypad code being found in some datacubes
    • Fixed minor bugs when upgrading some augs
    • Paul’s infolink in the NSF HQ map can now play multiple times if you fail to align the satellite dishes
    • Entrance Rando spoilers no longer show dummy connections
    • Some DataLinkTriggers are now marked as important so they interrupt others
    • Gunther on Liberty Island will no longer go into WaitingFor orders if you have already talked to him
    • Bob Page tells you to jump if you enter the Area 51 fan entrance through the hatch
    • The set of double doors leading to the Area 51 gray room can no longer be closed, which would soft lock the game
    • Some desk lamps on Liberty Island start turned off
    • Keypads unlock (without toggling) their door by default
    • Disabled a couple infolinks on Liberty Island after finding Leo
    • In the final UNATCO map, Alex’s computer still has the closet code when it has part of Anna’s killphrase
    • Conversation music is no longer played in Speedrun mode (the switch and switch back is annoying when you only hear it for like 1 second)
    • Fixed Mastodon bot retries time
    • Augs that have less than 4 levels now show X-marked icons filling the impossible upgrade slots
    • Improved animals with nanokeys
    • NPCs can no longer destroy weld points by getting too close to them
    • Fixed Bob dying explosions
    • Partially fixed some alt+tab issues (if your game is acting weird after an alt+tab, press alt again so the game resets its state)
    • Fixed an exploit in the return to New York mission that let you avoid MJ12 spawns
    • Reworked clothes randomization, including glasses!
    • The Bar Dancer gets new shades that will make you shudder
    • Fixed clothes racks with LDDP when memes are disabled
    • Disabled the clothes rack third person view in Speedrun mode
    • Realtime menus now partially hide the HUD
    • Infolinks and logs are shown side-by-side when your screen is wide enough
    • Speedrun splits now track standard deviations in DXRSplits.ini
    • Vanilla datacubes with descriptions of medbots/repair bots are no longer deleted (we used to use these as the hint datacubes but now we have custom text for them instead)
    • You don’t move or take damage or consume energy while loading/saving/randomizing anymore
    • Fixed auto augs spamming the activate sound when you run out of energy
    • The Linux installer works with alternate library paths, and an extract option was added to the CLI
    • Enabling and releasing the friendly Vandenberg bots opens the Comms door, and their walking path has been fixed
    • Vandenberg Command keypads now glow better
    • No more spaces around randomized passwords, since we have autofill now and you don’t need to copy/paste
    • Option to disable fog effects for more performance in some areas
    • Tweaked save names for autosaves
    • Dynamic patrol routes tweaks
    • Added beeps for messages about inventory full, etc.
    • Fixed Ling thinking you paid for her company after the Lucky Money raid
    • New Game+ general setting for enabled/disabled/according to game mode, and moving it outside of the flagshash
    • Nicolette is now fearless
    • Fixed opening the in-game web browser links (such as the Discord button) causing some bugs inside the game