• Bebop: Hyper Beam cooldown increased from 117 to 130
  • Bebop: Hyper Beam T1 reduced from -38s to -30s
  • Bebop: Hyper Beam end radius reduced from 5m to 4m
  • Bebop: Hyper Beam slow reduced from 40% to 30%
  • Bebop: Hyper Beam DPS reduced from 220 to 205
  • Bebop: Hyper Beam DPS spirit scaling reduced from 3 to 2.7
  • McGinnis: Medicinal Specter radius spirit power reduced from 0.07 to 0.05
  • Ammo Scavenger: Buff duration reduced from 40s to 35s
    • simpleOP
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      3 days ago

      If anything I expected a bigger nerf, I don’t know why they gave it splash damage last update considering it was already good…

  • huginn@feddit.it
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    3 days ago

    The McGinnis radius was absurd late game. Full spirit build and it covered most of the base when I dropped it. Echo shard and drop 2 of them…

  • Tolstoy@lemmy.world
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    3 days ago

    Does anyone else having BSODs? First time in years my PC crashed several times only on Deadlock…