• itslilith@lemmy.blahaj.zone
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    13 hours ago

    rule of cool to me means you bend the rules to make the players feel badass, it usually doesn’t mean you disregard the rules completely and do whatever you want. At that point just run a systemless narrative storytelling game.

    As for polymorph turning someone into an object, there is a spell that does exactly that: true polymorph.

    I am by no means a rules absolutist, some of the best moments I’ve had in games were certainly not RAW, but from experience it feels really shitty to allow individual players to do things that their abilities specifically don’t allow, because often that overshadows other players that either specialized into some abilities that are now obsolete, or might’ve had creative alternative approaches to the problem

    • 🔍🦘🛎@lemmy.world
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      8 hours ago

      Yeah when a player wants to do something stronger than the ability they have when that does exist in the rules, the DM needs to be wary of it. It’s like saying "I cast Fire Bolt, but instead of hitting one target, it explodes in a 20-foot radius. Like, no you have to use Fireball to do that.

    • Display name@feddit.nu
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      9 hours ago

      narrative storytelling game

      Isn’t that what dnd is?

      edit: I mean it is a game with a system, which itself allows parts of the system to be bypassed to pave way for the storytelling, which is the point of the game ,no?

      • Cokes@feddit.org
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        12 hours ago

        Well…how about the whole quote?

        Systemless narrative storytelling game

        Emphasis by me…

        • 🔍🦘🛎@lemmy.world
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          8 hours ago

          Or at any rate, a system more open to this kind of thing. GURPS or OpenD6 are much more narrative and rules light.

      • itslilith@lemmy.blahaj.zone
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        11 hours ago

        it is, at least for me and the people I play with, but it’s still a game system, not just free-form improv storytelling. The rules give some guardrails to help with the process (and, mostly, to provide a way to do combat on even grounds).

        The guardrails can and should be broken at times, but if you disregard them entirely, I think it’s a better idea to start with free-form storytelling from the get-go. Which can be a great experience, but only if you’re playing with a group you really trust to not descend into personal power fantasies