So they’re just announcing they have either incompetent product managers, executives who refuse to believe reality, or both.
I hope their developers all find better roles.
For record, as a developer, I have worked many a weekend in my career during crunch. I was never mandated to do so, and I always made up the time afterwards. Only once in my entire career was it 2 weekends in a row, and it’s because it was a big that was because of me.
Crunches are regular and common in game dev. The difference here is star citizen devs are well compensated and given time in lieu
Crunches are regular and common
… and that’s not good and needs to change. You forgot to write the important part.
given time in lieu
after squadron 42 ships*
Does it confirm they are getting TOIL in the article? (It’s not loading for me)
Yes
The email continues that UK employees “need to be mindful of the hours they work and are asked to have 11 hours outside of work in each 24-hour period.”
This is an attempt to stay within working time regulations in the UK but they are violating this bit
By law (The Working Time Regulations 1998), employees and workers have the right to the following rest: …. between working weeks – 24 hours every 7 working days or 48 hours every 14 working days
By having a 19 day unbroken run which, as I understand it, is not legal.
That’s bad but also the first bit is basically saying “work 13 hour days” which is nuts.
That’s just a bad way to run a company
Software development as a service?
Oh? What gave it away? The unassailable fact that this “project” has sucked up millions upon millions of dollars and dragged on for years with fuck all to show for it, and now they’ve added violations of labor laws to their pre-event ramp up where they’ll, yet again, show “teasers” for a somehow still unfinished game with no release date, et al?
Maybe something in there was a clue that this is a sham, and always has been? 🤷🏼♂️
725 million actually. I think it is almost double the next expensive game.
They are trying to do something on a never-before scale, but the company seems to have been run like complete shit.
They better get great overtime pay or be able to take like 2 weeks extra paid holiday after this bullshit, but I would guess not.
Feature creep is killing them. They keep broadening the scope without fleshing out the game. Basically stringing people along to keep them interested even though they’re playing a fancy tech demo and not an actual game. Shockingly similar to yandere simulator.
from the article it sounds like they aren’t getting overtime pay, or any pay at all for the extra work days. instead they’ve been promised some extra paid days off in the future, but only after their current project ends, and only if they don’t get laid off by that point.
Spoiler: that “something” is walk away with a cool billion and bin the whole thing.
They’ll ship something, just to head off fraud claims.
Firefall walked so that Star Citizen could run.
Why don’t they just hire more people with the $700 million they’ve raised?
Because the owners have grifted all of that away to private accounts already of course.
They have a convention for this vaporware? …And people still go to it?!
Don’t understand the negative response, all devs are being compensated for it and being given extra leave
You don’t understand because you think it’s normal. That shit is not normal.
That’s like saying “well, they treat their slaves well! What are y’all complaining about?” when the issue is that you’re a slave.
it’s about consent. asking people to volunteer is fine, but mandating it isn’t. People have lives, kids, obligations, which might be worth more then two days of time in lieu.
Then =/= than
Sure but it’s 2 weekends? I’m sure there would be exceptions
Why do they need to work these two weekends on a project that has been ongoing for years?
So what do they do with the kids at the weekend when nursery’s are closed?
CIG could have hired more people previously…
“imposes”