What is the state of raytracing on Linux. Does it work on new games that are released with raytracing.
Does the game have to be native or does it work through Proton?
Is the performance comparable? Better? Worse?
Is it only working for AMD? Only for Nvidia? Both? (Neither?)
Haven’t tried any native games. Proton works depending on the game. For example Cyperpunk 2077 works but RT in Witcher 3 doesn’t yet work (for me).
Compared to Windows? Performance is worse but not by that much (for me on Nvidia). Depending on the game it is comparable. RT is very heavy on performance. You are going to want to enable DLSS or FSR.
From what I’ve read they both work.
As already mentioned in another post it can be hit or miss. I think it works in most games by now. When Cyberpunk 2077 came out it took a long time for RT to work on Linux. Now it just works on most games I’ve tried. Witcher 3 being the exception since the update that introduced RT functionality. I’m on Nvidia. AMD should also work now. But supposedly performance isn’t great on AMD (just correct me if I’m wrong).
That was going to be my next question if DLSS is now working in Linux
Removed by mod
Are you able to get RT Overdrive working on Cyberpunk? Was crashing my game when I attempted it.
Yes, RT Overdrive works. But it is VERY heavy on performance. I’ve got a 3080ti and had to sacrifice resolution in addition to turning down DLSS quality to get barely playable frame rates. But yes, it works and looks incredible. Edit: RT Overdrive really isn’t meant for graphics cards which are weaker/older than the upper spectrum of the 4000 GPUs. There is a mod on Nexusmods, which reduces the rays which are being cast. With it you can get a few frames back and you won’t really notice the visual difference unless you know what to look for.
Are you on Wayland? Wondering if rt/dlss works on native games on Wayland or if it just works on x / xwayland
Yes, I’m on Wayland (Sway). I haven’t tested any native games. But I think RT/DLSS doesn’t care about Wayland or XWayland.
That being said, for now every game you run via Wine/Proton is running on XWayland (if one is on Wayland). They are in the process of merging code for native Wayland to Wine/Proton bit by bit. But it is going to take a while before everything is in place and Wine/Proton doesn’t need XWayland anymore. But as I’ve said, from what I understand this isn’t an issue for RT/DLSS at all.
Yeah I’m mainly concerned about if Wayland doesn’t support rt/dlss or has slower drivers and proton migrating to Wayland ends up being a net negative. If they work in Wayland it should be fine
I’m no authority on any of this. But from what I think I understand I can tell you that you don’t need to worry about this. RT/DLSS won’t work any different or worse when games are going to run on native Wayland.