That code was C++ or something like that. Not GDScript.
I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren’t allowed to use emojis in identifiers.
Another guy just posted emojis in their code in the comments no idea if it actually works
That code was C++ or something like that. Not GDScript.
I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren’t allowed to use emojis in identifiers.
Ah I’m unfamiliar with most languages I just use python and random others for personal projects