• Zalack@startrek.website
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      1 year ago

      I could not disagree harder. Bethesda puts a ton of work into making their games as extensible as possible and I think that’s not a deficiency at all.

      • macniel@feddit.de
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        1 year ago

        Given that its the same engine over and over and over again; I don’t think they put that much work into making it extensible anymore. “It just works.”

        • conciselyverbose@kbin.social
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          1 year ago

          Everyone uses the same engine over and over. Starting from scratch instead of iterating on your previous engine is the exception, not the norm.

          • macniel@feddit.de
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            1 year ago

            Sure but I wouldn’t call

            making their games as extensible as possible

            hard work since it has always been like that.

              • macniel@feddit.de
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                1 year ago

                Bethesda would need to completely rework their tooling and engine to block out this core philosophy.

                • conciselyverbose@kbin.social
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                  1 year ago

                  They are reworking their tooling and engine constantly.

                  If they weren’t making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn’t make it a focus left it behind. It doesn’t just magically happen. It’s because of good process.

                  • macniel@feddit.de
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                    1 year ago

                    We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible.

    • Murvel
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      1 year ago

      No game should be buggy, of course, but since I have access to the devkit and console, whatever breaks in game, I can fix.

      Compare that to Cybepunk 2077, which is still a buggy pile of garbage, and that game I can not fix since there are no distro of tools to do so.

      It’s not optimal either way, but the former I can work with and the latter I can not.