Quite interesting result of “disassembling” square wave with Fourier transform and “assembling in different order”

  • anthromusicnote@waveform.social
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    1 year ago

    Hey man, I only know about distortion in old hardware from documentaries, it surprised me too when it produced the sound straight out of a console! I just tried one patch, but there is probably more you can do with triangles and perhaps some FM-synthesis, that’s something to feel excited about!

    • ChaseGlitter@waveform.social
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      1 year ago

      I’m glad I’m not the only one who was thinking the square waves sounded cleaner than the other ones. I feel like the alternative ones would create a lot more noise in chords than it does as a single line, the way a whole bunch of people using vibrato sound more out of tune than they would be without vibrato. But I have no easy way to check right now.

      • anthromusicnote@waveform.social
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        1 year ago

        The alternative squares do exactly that, and the effects become way more obvious with distortion. Ultimately, changing phases on the same frequencies you need to build a square changes the volume due to phase cancellation and introduces some micro-changes to the sound which is what impacts the way the sound interacts with processing (distortion, compression, all that).

        Also, using less frequencies to build a square overall will produce a softer and nicer square sound. Modern software really pushes it when building a proper square by adding a ton of high frequency sines to make it “textbook square” (something that wasn’t done in older hardware due to limitations). That sharpness can be easily removed to get essentially a square that doesn’t cut into your ears. Something to keep in mind if you feel the need to lowpass your squares later in the chain.